The shaders Groen posted honestly don't lend well to actually playing the game, but they look decent for screenshots. The only thing you can do is downsample from 4k or 8k or 12k or whatever you want, or, use reshade or sweetfx. It's a shame too because from what he had shown off, they looked great. The only thing that existed was a set of custom textures that ModDB member ThemeZilla *had* been working on 5 years ago, but he never finished or he never released them. It is again a post process enhancer or "graphics enhancer" but it does not modify any game files. One is an fps counter, the other a texture replacer. Disabling mods for a game (i.e., disallowing them completely) requires uninstalling and reinstalling the game Achievements and other Xbox network features may. We recommend you browse the file list for the latest patch. This means that the only mods (that I am aware of) for Dead Space are texture replacement mods and lighting mods (which isn't really a "mod" since it's actually external software - Reshade - running over the top of the game). This patch has been archived by the uploader because it is out of date and no longer supported. As the game cannot be recompiled by the user. They can not be extracted into any form of readable format and can therefore (in addition to all other assets) not be reimported or modified and replaced (other than textures). As far as I am aware, all Dead Space animation assets are encrypted with some unknown EA proprietary file format. This is a fairly straightforward approach to getting Ray Tracing to modernize a fantastic game until we get a remaster for Dead Space 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |